Jan 08, 2006, 02:27 AM // 02:27
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#1
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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PvP Comp Arena Monk: The Contemplating Monk
Prof: Mo/Me
Name: The Contemplating Monk
Type: Pvp Comp Arenas
Attributes: 8 Inspiration Magic, 11 Divine Favor + Minor Rune Of Divine Favor, 11 Healing Magic + Minor Rune Of Healing Magic
Category: Team Healer
Skill Set: Divine Boon, Contemplation of Purity, Healing Touch, Heal Other, Orison of Healing, (Elite) Mantra of Recall, Physical Resistence, Vengance.
Summary: Ok, so this is a team healer build. You are supposed to heal your team and not let them die, so you will eventually win the battle. Now, lets look at how to play this build.
I would normally discuss each skill by itself, but since some skills need each-other to be effective, so I decided to discuss them all together.
The very first set of skills in this build is the very core of your stratagy. I am talking about Contemplation of Purity, Divine Boon and Mantra Of Recall (Elite). Lets start with Divine Boon and Contemplation Of Purity first. These two skills work together to effectively remove conditions and hexes from yourself. They also give you a small amount of health in the process. You start by casting Divine Boon.( Always keep it up) When you have been hexed, or when u have a condition, use Contemplation Of Purity to get rid of it, then re-cast Divine Boon. When your energy gets low and u need some fast. Cast Mantra of Recall (elite) , and then cast Contemplation of Purity. Now u get 20 mana (while still gainsing the effects of Contemplation of Purity).
Healing Touch: This is why you should keep Divine Boon up. This spell doubles the health gain, and therefore gives you a BIG heal in the process. This is for healing yourself.
Orison Of Healing: This is your minor heal for the members of you team. If their health drops, cast it to get it back up. Its that simple.
Heal Other: This is your "Big Heal" for your team. This is when Orison is not enough, and that they will die unless u cast it.
Physical Resistence: This is to dampen the strength of the common warrior in the Comp Arenas. Always use it. You can switch this for remove hex if u want to.
Vengance: This is you ressurection Spell. Try to always use it on casters, so they will have full energy when they get up. People may hate you when they die, but it wins battles.
Notes/Concerns: One concern in this build is that you can`t remove hexes or conditions off of other people. Another small downside is that Mantra Of Recall (elite) takes 2 seconds to activate, which is a little slow. The last one I can think of is that this build takes some practice to use well.
Credit: All me
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